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Welcome to The Hoarfrost Invasion's source site.

This site is meant for members of David's "The Hoarfrost Invasion" Campaign. The Hoarfrost Invasion is a world-spanning Dungeons & Dragons adventure campaign for characteres of levels 3-15, written and designed by David Hoctor.
Visit:
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Who We Are

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David
Dungeon Master

Native American Storyteller

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Ander
Father Errodin

Aasimar Cleric: Light Domain

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David
Kuorilin "Quickshield" Belomira

Goliath Paladin: Oath of Glory

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Gerard
Opus Ramathorn

Gnome Wizard: Evoker

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What We Do

Hoarfrost Invasion game room

About The Hoarfrost Invasion: The continent of Ailartsua has been invaded by an evil force that is rapidly spreading from the north; threatening to cover the entire planet in frozen death. The threat is so dire that the great spirits are tampering with time and fate to protect their mother planet. They have found your party to be key threads in the fabric of fate and have decided to gently redirect you down an alternate path, in hopes of stopping the Hoarfrost Invasion. They dare not tamper too strongly with the strands of fate, for fear of worsening affairs, and perhaps even detrimentally alter time and space for ever.

About The Dungeon Master: I began romping through fantastical worlds created in the Dungeons & Dragons universe before many of you actually existed in this one. I still have some of the original war-torn TSR (Tactical Studies Rules, Inc.) D&D books we used in the late 70s and early 80s. I have been a devout participant in the evolution of Gygax and Arneson's original design, through multiple versions and multiple publishers over the years. There was a brief fling with the Pathfinder Roleplaying Game related to the release of D&D 4.0 but D&D 5E and 2024 update have won me back for good!

How We Do It

Character Generation

Species, Class, Equipment, etc.: Limited to the  Player's Handbook 2024 .
Ability Scores:  Standard Array ; you must start with; 15, 14, 13, 12, 10, and 8.
Level: Characters start at level 3.  Max hit points at new levels. 
Multiclass:  No multiclasses  until after a character has reached level 5.
Alignment: CG, NG, or LG only.
Starting Wealth: 100gp for character generation only! Your character's starting gp will be set by DM, so spend as much of the 100gp as you are able when generating your character!
Player Characters: The player characters in the party should be role-played as: good, cooperative, loyal, life-long friends, with shared goals of becoming Heroes to the people... and should they gain wealth, fame, and power along the way all the better!
Starting Background: You all grew up in or around the small farm town of Small Castle. As childhood friends, you often fantasized of escaping your family farms and traveling the world together to become heroes of legend. After being separated by almost three years of training in your respective classes, you are all reunited back home to discuss plans on how to turn youthful fantasy into reality. You will start the adventure gathered around a large table in the Corn Tassel Inn where you all said your goodbyes over two years ago... Any further background detail is left to your creativity and imagination!  In your background descriptions include at least one or two important ties to Small Castle you have; family member, friend, pet, favorite rock, etc. 

Resources

House Rules

Encumbrance: No encumbrance or coin weight within reason.
Healing: Short Rest: A healing kit is needed to use Hit Dice, so stock up on components that fill it. A player consumes 1sp of components per Hit Dice for levels 1-5 and 1gp of components per Hit Dice for levels 6+. Players should keep a separate collection of purchased tokens that represent what they have spent on their Healing Kit components and remove the tokens as the components are used. A typical healing kit contains herbs, animal products, and tools for minor surgeries. All these items are then infused with healing magic.
Weapon Properties: Special Weapon Properties (2024) only occur on Critical Hits. If the property requires a DC or separate hit roll it instead occurs automatically.
Camping: Characters do not sleep in their armor or with weapons equipped!
Inspiration: DM may reward players with inspiration dice for especially entertaining and/or clever roleplay, teamwork, and creative planning.
Leveling: Leveling is milestone based.  Max Health when leveling. 
Magic: Magic: Magic classes can only use spells of their class. If subclasses allow for spells outside your class, then work with DM to select spells that are equivalent in your class. You must multi-class to learn spells outside your class. For example, a cleric with subclass “Light Domain” may have all the powers of that subclass but must select different spells. They could use the “Life Domain” spells for example. Pets: In combat: Rather than direct combat, the pet instead can use the Help Action to give the player (or an ally) advantage on an attack roll or ability check once every 10 rounds. Hit Point Formula: HP = (Player Level × 2) + Constitution Modifier. Armor Class Formula: AC + owner’s proficiency bonus to represent training.
Coin In Ailartsua: Only gold and silver are used for coins. 1 gold coin = 10 silver coins.

Venue

Location: Smoke free environment (inside and outside) at Dungeon Master's Home, Alexandria, KY
Attendence: 7-11pm sessions every other Tuesday. Please be considerate to the group and make all possible sessions. Family-life always trumps gaming however, so if you are going to miss please let group know ASAP.
Food: Snacks and drinks will be provided. If more staple food is ordered everyone participating is expected to cover their part.

Conduct

Golden Rule:  Games are inclusive and everyone is expected to treat all others with respect. 
Don't Split the Party: Unless your solution to a challenge demands it, parties should make an effort to stay together. If party characters must split up then it is up to individual groups to regroup as soon as possible so that other players are not left waiting.
Final Jeopardy: ( Cue theme music ) Occasional challenges will have time limits to help keep the fantasy of danger and excitement alive. In these unique instances if the GM feels too much time is being spent deliberating on actions he may bump up enemies initiatives.
Come Prepared: Your DM puts many hours into preperation for the games each session. Please make sure you arrive with your characters leveled and ready to play. Familiarize yourself with all your character's capabilities. To enhance the experience for all at the table plan your characters actions during other's initiatives so game play continues smoothly.
Note: If minors are present profanity and adult topics will be avoided.

The Journey So Far

Questions or Comments?

Get In Touch

Alexandria, KY 41051
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Shared with current players only

The Previous Groups:
Hoarfrost Invasion Group 2014-2017 | Hoarfrost Invasion Group 2018-2021

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